//
//  ios_Image.h
//  Prism
//
//  Created by Bas du Pre on 20-05-11.
//  Copyright 2011 UU. All rights reserved.
//

// iOS specific implementation

#if PRISM_TARGET_SDL

// Objective-C specific fields and methods

virtual void native_init();
virtual void native_deInit();

public:
SDL_Surface *sdlSurface;
GLenum textureFormat;
GLuint glTexture; //this is a handle to our texture object

#endif


